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IBM System Journal – Online Game Technology

IBM System Journal Volume 45, Number 1, 2006 – Online Game Technology

全文下载:http://www.research.ibm.com/journal/sj45-1.html

 

On demand operating environment for games

 

On demand platform for online games

A. Shaikh, S. Sahu, M.-C. Rosu, M. Shea, and D. Saha

p. 7


 

Running Quake II on a grid

G. Deen, M. Hammer, J. Bethencourt, I. Eiron, J. Thomas, and J. H. Kaufman

p. 21

System-performance modeling for massively multiplayer online role-playing games

M. Ye and L. Cheng

p. 45

Deep computing for games

Using advanced compiler technology to exploit the performance of the Cell Broadband Engine™ architecture

A. E. Eichenberger, J. K. O’Brien, K. M. O’Brien, P. Wu, T. Chen, P. H. Oden, D. A. Prener, J. C. Shepherd, B. So, Z. Sura, A. Wang, T. Zhang, P. Zhao, M. K. Gschwind, R. Archambault, Y. Gao, and R. Koo

p. 59

MPI microtask for programming the Cell Broadband Engine™ processor

M. Ohara, H. Inoue, Y. Sohda, H. Komatsu, and T. Nakatani

p. 85

High-performance server systems and the next generation of online games

B. D’Amora, A. Nanda, K. Magerlein, A. Binstock, and B. Yee

p. 103

Business integration for games

Content protection for games

G. Myles and S. Nusser

p. 119

A context-aware smart-call-center solution: Improving customer service for online games

L. Luo, J. Liu, L. Shao, W. Lu, and M. Ye

p. 145

Online games and e-business: Architecture for integrating business models and services into online games

C. E. Sharp and M. Rowe

p. 161

By Ling Zhang

本人服务于IBM中国软件实验室(上海)。本网页内容仅为个人思想,不代表IBM公司观点。

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